Name

SDL_CreateRGBSurfaceFrom — Create an SDL_Surface from pixel data

Synopsis

#include "SDL.h"
SDL_Surface *SDL_CreateRGBSurfaceFrom( void *  pixels,
  int   width,
  int   height,
  int   depth,
  int   pitch,
  Uint32   Rmask,
  Uint32   Gmask,
  Uint32   Bmask,
  Uint32   Amask);

DESCRIPTION

Creates an SDL_Surface from the provided pixel data.

The data stored in pixels is assumed to be of the depth specified in the parameter list. The pixel data is not copied into the SDL_Surface structure so it should not be freed until the surface has been freed with a called to SDL_FreeSurface. pitch is the length of each scanline in bytes.

See SDL_CreateRGBSurface for a more detailed description of the other parameters.

RETURN VALUE

Returns the created surface, or NULL upon error.

SEE ALSO

SDL_CreateRGBSurface(3), SDL_FreeSurface(3)

COPYRIGHT

This manual page is taken from the SDL library, licensed under GNU LGPL.