Name

SDL_GLattr — SDL GL Attributes

ATTRIBUTES

SDL_GL_RED_SIZE

Size of the framebuffer red component, in bits

SDL_GL_GREEN_SIZE

Size of the framebuffer green component, in bits

SDL_GL_BLUE_SIZE

Size of the framebuffer blue component, in bits

SDL_GL_ALPHA_SIZE

Size of the framebuffer alpha component, in bits

SDL_GL_DOUBLEBUFFER

0 or 1, enable or disable double buffering

SDL_GL_BUFFER_SIZE

Size of the framebuffer, in bits

SDL_GL_DEPTH_SIZE

Size of the depth buffer, in bits

SDL_GL_STENCIL_SIZE

Size of the stencil buffer, in bits

SDL_GL_ACCUM_RED_SIZE

Size of the accumulation buffer red component, in bits

SDL_GL_ACCUM_GREEN_SIZE

Size of the accumulation buffer green component, in bits

SDL_GL_ACCUM_BLUE_SIZE

Size of the accumulation buffer blue component, in bits

SDL_GL_ACCUM_ALPHA_SIZE

Size of the accumulation buffer alpha component, in bits

DESCRIPTION

While you can set most OpenGL attributes normally, the attributes list above must be known before SDL sets the video mode. These attributes a set and read with SDL_GL_SetAttribute and SDL_GL_GetAttribute.

SEE ALSO

SDL_GL_SetAttribute(3), SDL_GL_GetAttribute(3)

COPYRIGHT

This manual page is taken from the SDL library, licensed under GNU LGPL.