Name

SDL_PauseAudio — Pauses and unpauses the audio callback processing

Synopsis

#include "SDL.h"
void SDL_PauseAudio( int   pause_on);

DESCRIPTION

This function pauses and unpauses the audio callback processing. It should be called with pause_on=0 after opening the audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause.

SEE ALSO

SDL_GetAudioStatus(3), SDL_OpenAudio(3)

COPYRIGHT

This manual page is taken from the SDL library, licensed under GNU LGPL.