Name

SDL_SaveBMP — Save an SDL_Surface as a Windows BMP file.

Synopsis

#include "SDL.h"
int SDL_SaveBMP( SDL_Surface *  surface,
  const char *  file);

DESCRIPTION

Saves the SDL_Surface surface as a Windows BMP file named file.

RETURN VALUE

Returns 0 if successful or -1 if there was an error.

SEE ALSO

SDL_LoadBMP(3)

COPYRIGHT

This manual page is taken from the SDL library, licensed under GNU LGPL.