This class defines constants for the mathematical values e and pi, and defines static methods for floating-point trigonometry, exponentiation, and other operations. It is the equivalent of the C <math.h> functions. It also contains methods for computing minimum and maximum values and for generating pseudo-random numbers.
public final class Math extends Object { // No Constructor // Constants public static final double E; public static final double PI; // Class Methods public static native double IEEEremainder(double f1, double f2); public static int abs(int a); public static long abs(long a); public static float abs(float a); public static double abs(double a); public static native double acos(double a); public static native double asin(double a); public static native double atan(double a); public static native double atan2(double a, double b); public static native double ceil(double a); public static native double cos(double a); public static native double exp(double a); public static native double floor(double a); public static native double log(double a); public static int max(int a, int b); public static long max(long a, long b); public static float max(float a, float b); public static double max(double a, double b); public static int min(int a, int b); public static long min(long a, long b); public static float min(float a, float b); public static double min(double a, double b); public static native double pow(double a, double b); public static synchronized double random(); public static native double rint(double a); public static int round(float a); public static long round(double a); public static native double sin(double a); public static native double sqrt(double a); public static native double tan(double a); }
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