SDL_GL_SetAttribute — Set a special SDL/OpenGL attribute
#include "SDL.h"
int
SDL_GL_SetAttribute( |
SDL_GLattr | attr, |
int | value) ; |
Sets the OpenGL attribute attr
to value
. The attributes you set
don't take effect until after a call to SDL_SetVideoMode
. You should use
SDL_GL_GetAttribute
to check
the values after a SDL_SetVideoMode
call.
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { fprintf(stderr, "Couldn't set GL mode: %s ", SDL_GetError()); SDL_Quit(); return; }
Note The
SDL_DOUBLEBUF
flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.
SDL_GL_GetAttribute(3), GL Attributes
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This manual page is taken from the SDL library, licensed under GNU LGPL. |