SDL_GetAudioStatus — Get the current audio state
#include "SDL.h"
SDL_audiostatusSDL_GetAudioStatus( |
void) ; |
typedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus;
Returns either SDL_AUDIO_STOPPED
, SDL_AUDIO_PAUSED
or SDL_AUDIO_PLAYING
depending on the current
audio state.