SDL_MouseButtonEvent — Mouse button event structure
typedef | struct { | |||
Uint8 |
type ; |
|||
Uint8 |
button ; |
|||
Uint8 |
state ; |
|||
Uint16 |
x , |
|||
y ; |
||||
} SDL_MouseButtonEvent; |
type
SDL_MOUSEBUTTONDOWN
or
SDL_MOUSEBUTTONUP
button
The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
state
SDL_PRESSED
or
SDL_RELEASED
x
, y
The X/Y coordinates of the mouse at press/release time
SDL_MouseButtonEvent is a
member of the SDL_Event union
and is used when an event of type SDL_MOUSEBUTTONDOWN
or SDL_MOUSEBUTTONUP
is reported.
When a mouse button press or release is detected then
number of the button pressed (from 1 to 255, with 1 usually
being the left button and 2 the right) is placed into
button
, the position
of the mouse when this event occured is stored in the
x
and the y
fields. Like SDL_KeyboardEvent, information on whether
the event was a press or a release event is stored in both
the type
and
state
fields, but
this should be obvious.
SDL_Event(3), SDL_MouseMotionEvent(3)
COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |