SDL_PushEvent — Pushes an event onto the event queue
#include "SDL.h"
int
SDL_PushEvent( |
SDL_Event * | event) ; |
The event queue can actually be used as a two way
communication channel. Not only can events be read from the
queue, but the user can also push their own events onto it.
event
is a pointer to
the event structure you wish to push onto the queue.
Note Pushing device input events onto the queue doesn't modify the state of the device within SDL.
SDL_PollEvent(3), SDL_PeepEvents(3), SDL_Event(3)
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This manual page is taken from the SDL library, licensed under GNU LGPL. |