Name

SDL_Rect — Defines a rectangular area

STRUCTURE DEFINITION

typedef struct {
  Sint16   x,  
      y;  
  Uint16   w,  
      h;  
} SDL_Rect;

STRUCTURE DATA

x, y

Position of the upper-left corner of the rectangle

w, h

The width and height of the rectangle

DESCRIPTION

A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.

SEE ALSO

SDL_BlitSurface(3), SDL_UpdateRect(3)

COPYRIGHT

This manual page is taken from the SDL library, licensed under GNU LGPL.