SDL_SetVideoMode — Set up a video mode with the specified width, height and bits-per-pixel.
#include "SDL.h"
SDL_Surface *SDL_SetVideoMode( |
int | width, |
int | height, | |
int | bpp, | |
Uint32 | flags) ; |
Set up a video mode with the specified width, height and bits-per-pixel.
If bpp
is 0, it is
treated as the current display bits per pixel.
The flags
parameter is the same as the flags
field of the SDL_Surface structure. OR'd combinations
of the following values are valid.
SDL_SWSURFACE
Create the video surface in system memory
SDL_HWSURFACE
Create the video surface in video memory
SDL_ASYNCBLIT
Enables the use of asynchronous updates of the display surface. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.
SDL_ANYFORMAT
Normally, if a video surface of the requested
bits-per-pixel (bpp
) is not available,
SDL will emulate one with a shadow surface. Passing
SDL_ANYFORMAT
prevents
this and causes SDL to use the video surface,
regardless of its pixel depth.
SDL_HWPALETTE
Give SDL exclusive palette access. Without this flag
you may not always get the the colors you request with
SDL_SetColors
or
SDL_SetPalette
.
SDL_DOUBLEBUF
Enable hardware double buffering; only valid with
SDL_HWSURFACE. Calling SDL_Flip
will flip the buffers and
update the screen. All drawing will take place on the
surface that is not displayed at the moment. If double
buffering could not be enabled then SDL_Flip
will just perform a
SDL_UpdateRect
on the
entire screen.
SDL_FULLSCREEN
SDL will attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background.
SDL_OPENGL
Create an OpenGL rendering context. You should have
previously set OpenGL video attributes with
SDL_GL_SetAttribute
.
SDL_OPENGLBLIT
Create an OpenGL rendering context, like above, but
allow normal blitting operations. The screen (2D)
surface may have an alpha channel, and SDL_UpdateRects
must be used for
updating changes to the screen surface.
SDL_RESIZABLE
Create a resizable window. When the window is
resized by the user a SDL_VIDEORESIZE
event is generated
and SDL_SetVideoMode
can
be called again with the new size.
SDL_NOFRAME
If possible, SDL_NOFRAME
causes SDL to create a
window with no title bar or frame decoration.
Fullscreen modes automatically have this flag set.
Note Whatever
flags
SDL_SetVideoMode
could satisfy are set in theflags
member of the returned surface.
Note The
bpp
parameter is the number of bits per pixel, so abpp
of 24 uses the packed representation of 3 bytes/pixel. For the more common 4 bytes/pixel mode, use abpp
of 32. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats.
The framebuffer surface, or NULL
if it fails. The surface returned is
freed by SDL_Quit() and should nt be freed by the caller.
SDL_LockSurface(3), SDL_SetColors(3), SDL_Flip(3), SDL_Surface(3)
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This manual page is taken from the SDL library, licensed under GNU LGPL. |