Hour 24. Creating Animation
Whether you are reading this book in 24 one-hour sessions or a day-long-bring-me-more-coffee-can't-feel-my-hand-are-you-going-to-finish-that-doughnut marathon, you deserve something for making it this far.
Unfortunately, Sams Publishing declined my request to buy you a pony, so the best I can offer as a reward is the most entertaining subject in the book: animation.
At this point, you have learned how to use text, fonts, color, lines, and polygons in your Java programs. For the last hour on Java's multimedia capabilities, and the last hour of the book, you will learn how to display image files in GIF and JPEG formats in your programs and present them in animated sequences. The following topics will be covered:
Using Image objects to hold image files Putting a series of images into an array Cycling through an image array to produce animation Using the drawImage() command Establishing rules for the movement of an image
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