Chapter 4. Threads
A
thread is a unit of program execution that runs
independently from other threads. Java programs may consist of
multiple threads of execution that behave as if they were running on
independent CPUs, even when the host computer actually has only a
single CPU. In many programming languages, multithreading
capabilities are added on as an afterthought. In Java, however, they
are integrated tightly with the language and its core packages:
The
java.lang.Runnable interface defines a
run( ) method that serves as the block of code a
thread executes. When that method exits, the thread stops running. The java.lang.Thread class represents a thread; it
defines methods for setting and querying thread properties (such as
execution priority level) and for starting the execution of a thread.
The synchronized statement and modifier can be
used to write blocks of code or entire methods that require a thread
to obtain a lock before executing the block or the method. This
mechanism ensures that two threads can't run the
block or method at the same time, to avoid problems with different
threads putting shared data in an inconsistent
state. The wait( ) and notify( )
methods of java.lang.Object can be used to suspend
threads and wake them up again.
The use of threads is common in Java programming; it is not possible
to confine a discussion of them to just one chapter.
We'll start with some simple examples in this
chapter. We'll see threads again in Chapter 5, where they are quite useful for writing
network server programs that can respond to multiple client requests
simultaneously. Threads also appear in Chapter 12,
and then again in Chapter 16, where they are used
to produce animation effects.
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