Previous Page
Next Page

Chapter 4. Working with Images

One of the best uses of JavaScript is to add visual interest to Web pages by animating graphics, and that's what this chapter is all about. Making an image on a Web page change when the user moves the mouse over the image, thereby making the page react to the user, is one of the most commonand effectivetricks you can learn in JavaScript. This rollover, as it is called, is easy to implement, yet has many applications, as you'll see.

Rollovers are a great tool, but you can do much more than rollovers with JavaScript, such as automatically change images, create ad banners, build slideshows, and display random images on a page.

In this chapter, you'll learn how to make JavaScript do all of these image tricks. Let's get started.

Table 4.1. Just Enough HTMLImages

Tag

Attribute

Meaning

img

 

Contains the attributes that describe the image to be displayed by the browser

 

src

Contains the URL of the image, relative to the URL of the Web page

 

width

Contains the width (in pixels) at which the browser will display the image

 

height

Contains the height (in pixels) at which the browser will display the image

 

border

The width of the border to be displayed

 

name

The name that JavaScript uses to refer to this image; as with other JavaScript objects, no spaces or other punctuation is allowed, and it cannot start with a number

 

alt

Used for non-visual browsers in place of the image

 

hspace

A horizontal buffer area around the image

 

vspace

A vertical buffer area around the image

 

align

Describes where this image should be placed on the page in terms of horizontal or vertical alignment

 

id

A unique identifier, which JavaScript will use to manipulate the image



Previous Page
Next Page