This part of the book shows you how to apply Python to build portable
graphical user interfaces, primarily with Python's standard
Tkinter library. The following chapters cover this topic in depth:
Chapter 6. This chapter outlines GUI options
available to Python developers, and then presents a tutorial that
illustrates core Tkinter coding concepts in the context of simple
user interfaces.
Chapter 7. This chapter begins a tour of the
Tkinter library -- its widget set and related tools. This first
tour chapter covers simpler library tools and widgets: pop-up
windows, various types of buttons, and so on.
Chapter 8. This chapter continues the library
tour begun in the prior chapter. It presents the rest of the Tkinter
widget library -- menus, images, text, canvases, grids, and
time-based events and animation.
Chapter 9. This chapter pulls the earlier
chapters' ideas together to implement a collection of user
interfaces. It begins with a look at GUI automation techniques, and
concludes by presenting larger GUIs -- clocks, text editors,
drawing programs, image viewers, and more.
As in the first part of this book, the material presented here is
applicable to a wide variety of domains and will be utilized again to
build domain-specific user interfaces in later chapters of this book.