Name

SDL_KeyboardEvent — Keyboard event structure

STRUCTURE DEFINITION

typedef struct {
  Uint8   type;  
  Uint8   state;  
  SDL_keysym   keysym;  
} SDL_KeyboardEvent;

STRUCTURE DATA

type

SDL_KEYDOWN or SDL_KEYUP

state

SDL_PRESSED or SDL_RELEASED

keysym

Contains key press information

DESCRIPTION

SDL_KeyboardEvent is a member of the SDL_Event union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported.

The type and state actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (type=SDK_KEYUP or state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED). The information on what key was pressed or released is in the keysym structure.

[Note] Note

Repeating SDL_KEYDOWN events will occur if key repeat is enabled (see SDL_EnableKeyRepeat).

SEE ALSO

SDL_Event(3), SDL_keysym(3), SDL_EnableKeyRepeat(3), SDL_EnableUNICODE(3)

COPYRIGHT

This manual page is taken from the SDL library, licensed under GNU LGPL.