The third task of internationalization involves ensuring that there are no user-visible strings that are hard-coded in an application, instead of being looked up based on the locale. In Example 11.3, for example, the strings "Portfolio value", "Symbol", "Shares", and others are hard-coded in the application and appear in English, even when the program is run in the French locale. The only way to prevent this is to fetch all user-visible messages at runtime, and to translate every message into each of the languages that your application must support.
Java 1.1 helps you handle this task with the ResourceBundle class of the java.util package. This class represents a "bundle" of resources that can be looked up by name. You define a localized resource bundle for each locale you want to support, and Java takes care of loading the correct bundle for the default (or specified) locale. With the correct bundle loaded, you can look up the resources (typically strings) that your program needs at runtime.
To define a bundle of localized resources, you create a subclass of ResourceBundle and provide definitions for the handleGetObject() and getKeys() methods. handleGetObject() is passed the name of a resource; it should return an appropriate localized version of that resource. getKeys() should return an Enumeration object that gives the user a list of all resource names defined in the ResourceBundle. Instead of subclassing ResourceBundle directly, however, it is often easier to subclass ListResourceBundle. You can also simply provide a property file (see the java.util.Properties class) that ResourceBundle.getBundle() uses to create an instance of PropertyResourceBundle.
To use localized resources from a ResourceBundle in a program, you should first call the static getBundle() method, which dynamically loads and instantiates a ResourceBundle, as described below. The returned ResourceBundle has the name you specify and is appropriate for the specified locale (or for the default locale, if no locale is explicitly specified). Once you have obtained a ResourceBundle object with getBundle(), you use the getObject() method to look up resources by name. Note that there is a convenience method, getString(), that simply casts the value returned by getObject() to be a String object.
When you call getBundle(), you specify the base name of the desired ResourceBundle and a desired locale (if you don't want to rely on the default locale). Recall that a Locale is specified with a two-letter language code, an optional two-letter country code, and an optional variant string. getBundle() looks for an appropriate ResourceBundle class for the locale by appending this locale information to the base name for the bundle. The method looks for an appropriate class with the following algorithm:
basename_language_country_variant
If no such class is found, or no variant string is specified for the locale, it goes to the next step.
basename_language_country
If no such class is found, or no country code is specified for the locale, it goes to the next step.
basename_language
If no such class is found, it goes to the final step.
basename
This represents a default resource bundle used by any locale that is not explicitly supported.
At each step in the above process, getBundle() checks first for a class file with the given name. If no class file is found, it uses the getResourceAsStream() method of ClassLoader to look for a Properties file with the same name as the class and a .properties extension. If such a properties file is found, its contents are used to create a Properties object and getBundle() instantiates and returns a PropertyResourceBundle that exports the properties in the Properties file through the ResourceBundle API.
If getBundle() cannot find a class or properties file for the specified locale in any of the four search steps above, it repeats the search using the default locale instead of the specified locale. If no appropriate ResourceBundle is found in this search either, getBundle() throws a MissingResourceException.
Any ResourceBundle object may have a parent ResourceBundle specified for it. When you look up a named resource in a ResourceBundle, getObject() first looks in the specified bundle, but if the named resource is not defined in that bundle, it recursively looks in the parent bundle. Thus, every ResourceBundle "inherits" the resources of its parent, and may choose to "override" some, or all, of these resources. (Note that we are using the terms "inherit" and "override" in a different sense than we do when talking about classes that inherit and override methods in their superclass.) What this means is that every ResourceBundle you define does not have to define every resource required by your application. For example, you might define a ResourceBundle of messages to display to French-speaking users. Then you might define a smaller and more specialized ResourceBundle that overrides a few of these messages so that they are appropriate for French-speaking users who live in Canada.
Your application is not required to find and set up the parent objects for the ResourceBundle objects it uses. The getBundle() method actually does this for you. When getBundle() finds an appropriate class or properties file as described above, it does not immediately return the ResourceBundle it has found. Instead, it continues through the remaining steps in the search process listed above, looking for less-specific class or properties files from which the ResourceBundle may "inherit" resources. If and when getBundle() finds these less-specific resource bundles, it sets them up as the appropriate ancestors of the original bundle. Only once it has checked all possibilities does it return the original ResourceBundle object that it created.
To continue the example begun above, when a program runs in Québec, getBundle() might first find a small specialized ResourceBundle class that has only a few specific Québecois resources. Next, it looks for a more general ResourceBundle that contains French messages and it sets this bundle as the parent of the original Québecois bundle. Finally, getBundle() looks for (and probably finds) a class that defines a default set of resources, probably written in English (assuming that English is the native tongue of the original programmer). This default bundle is set as the parent of the French bundle (which makes it the grandparent of the Québecois bundle). When the application looks up a named resource, the Québecois bundle is searched first. If the resource is not defined there, then the French bundle is searched, and finally, any named resource not found in the French bundle is looked up in the default bundle.
Examining some code makes this discussion of resource bundles much clearer. Example 11.4 is a convenience routine for creating menu panes. Given a list of menu item names, it looks up labels and menu shortcuts for those named menu items in a resource bundle and creates a localized menu pane. The example has a simple test program attached. Figure 11.2 shows the menus it creates in the American, British, and French locales. This program could not run, of course, without localized resource bundles from which the localized menu labels are looked up. Example 11.4 shows American, British, and French resource files used to create each of the menus shown in the figure.
import java.awt.*; import java.awt.event.*; import java.util.Locale; import java.util.ResourceBundle; import java.util.MissingResourceException; /** A convenience class to automatically create localized menu panes. */ public class SimpleMenu { /** The convenience method that creates menu panes. */ public static Menu create(String bundlename, String menuname, String[] itemnames, ActionListener listener, boolean popup) { // Get the resource bundle used for this menu. ResourceBundle b = ResourceBundle.getBundle(bundlename); // Get the menu title from the bundle. Use name as default label. String menulabel; try { menulabel = b.getString(menuname + ".label"); } catch(MissingResourceException e) { menulabel = menuname; } // Create the menu pane. Menu m; if (popup) m = new PopupMenu(menulabel); else m = new Menu(menulabel); // For each named item in the menu. for(int i = 0; i < itemnames.length; i++) { // Look up the label for the item, using name as default. String itemlabel; try { itemlabel=b.getString(menuname + "." + itemnames[i] + ".label"); } catch (MissingResourceException e) { itemlabel = itemnames[i]; } // Look up a shortcut for the item, and create the menu shortcut, if any. String shortcut; try{shortcut = b.getString(menuname + "." + itemnames[i]+".shortcut"); } catch (MissingResourceException e) { shortcut = null; } MenuShortcut ms = null; if (shortcut != null) ms = new MenuShortcut(shortcut.charAt(0)); // Create the menu item. MenuItem mi; if (ms != null) mi = new MenuItem(itemlabel, ms); else mi = new MenuItem(itemlabel); // Register an action listener and command for the item. if (listener != null) { mi.addActionListener(listener); mi.setActionCommand(itemnames[i]); } // Add the item to the menu. m.add(mi); } // Return the automatically created localized menu. return m; } /** A simple test program for the above code. */ public static void main(String[] args) { // Set the default locale based on the command-line args. if (args.length == 2) Locale.setDefault(new Locale(args[0], args[1])); Frame f = new Frame("SimpleMenu Test"); // Create a window. MenuBar menubar = new MenuBar(); // Create a menubar. f.setMenuBar(menubar); // Add menubar to window. // Create a menu using our convenience routine (and the default locale). Menu colors = SimpleMenu.create("Menus", "colors", new String[] { "red", "green", "blue" }, null, false); menubar.add(colors); // Add the menu to the menubar. f.setSize(300, 150); // Set the window size. f.show(); // Pop the window up. } }
This example does not stand alone. It relies on resource bundles to localize the menu. Example 11.5 shows three property files that serve as resource bundles for this example. Note that this single example listing actually contains the bodies of three separate files.
# The file Menus.properties is the default "Menus" resource bundle. # As an American programmer, I made my own locale the default. colors.label=Colors colors.red.label=Red colors.red.shortcut=R colors.green.label=Green colors.green.shortcut=G colors.blue.label=Blue colors.blue.shortcut=B # This is the file Menus_en_GB.properties. It is the resource bundle for # British English. Note that it overrides only a single resource definition # and simply inherits the rest from the default (American) bundle. colors.label=Colours # This is the file Menus_fr.properties. It is the resource bundle for all # French-speaking locales. It overrides most, but not all, of the resources # in the default bundle. colors.label=Couleurs colors.red.label=Rouge colors.green.label=Vert colors.green.shortcut=V colors.blue.label=Bleu
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