Let's face it, CGI applications, run under normal conditions, are not exactly speed demons. In this chapter, we will show you a few tricks that you can use to speed up current applications, and also introduce you to two technologies -- FastCGI and mod_perl -- that allow you to develop significantly accelerated CGI applications. If you develop Perl CGI scripts on Win32, then you may also wish to look at ActiveState's PerlEx. Although we do not discuss PerlEx in this chapter, it provides many of the same benefits as mod_perl.
First, let's try to understand why CGI applications are so slow. When a user requests a resource from a web server that turns out to be a CGI application, the server has to create another process to handle the request. And when you're dealing with applications that use interpreted languages, like Perl, there is an additional delay incurred in firing up the interpreter, then parsing and compiling the application.
So, how can we possibly improve the performance of Perl CGI applications? We could ask Perl to interpret only the most commonly used parts of our application, and delay interpreting other pieces unless necessary. That certainly would speed up applications. Or, we could turn our application into a server ( daemon) that runs in the background and executes on demand. We would no longer have to worry about the overhead of firing up the interpreter and evaluating the code. Or, we could embed the Perl interpreter within the web server itself. Again, we avoid the overhead of having to start a new process, and we don't even suffer the communication delay we would have talking to another daemon.
We'll look at all the techniques mentioned here, in addition to basic Perl tips for writing more efficient applications. Let's start with the basics.
Here is a list of ten techniques you can use to improve the performance of your CGI scripts:
10. Benchmark your code.
9. Benchmark modules, too.
8. Localize variables with my.
7. Avoid slurping data from files.
6. Clear arrays with undef instead of ( ).
5. Use SelfLoader where applicable.
4. Use autouse where applicable.
3. Avoid the shell.
2. Find existing solutions for your problems.
1. Optimize your regular expressions.
Let's look at each one in more detail.
Before we can determine how well our program is working, we need to know how to benchmark the critical code. Benchmarking may sound involved, but all it really involves is timing a piece of code, and there are some standard Perl modules to make this very easy to perform. Let's look at a few ways to benchmark code, and you can choose the one that works best for you.
First, here's the simplest way to benchmark:
$start = (times)[0]; ## your code goes here $end = (times)[0]; printf "Elapsed time: %.2f seconds!\n", $end - $start;
This determines the elapsed user time needed to execute your code in seconds. It is important to consider a few rules when benchmarking:
Try to benchmark only the relevant piece(s) of code.
Don't accept the first benchmark value. Benchmark the code several times and take the average.
If you are comparing different benchmarks, make sure they are tested under comparable conditions. For example, make sure that the load on the machine doesn't differ between tests because another user happened to be running a heavy job during one.
Second, we can use the Benchmark module. The Benchmark module provides us with several functions that allow us to compare multiple pieces of code and determine elapsed CPU time as well as elapsed real-world time.
Here's the easiest way to use the module:
use Benchmark; $start = new Benchmark; ## your code goes here $end = new Benchmark; $elapsed = timediff ($end, $start); print "Elapsed time: ", timestr ($elapsed), "\n";
The result will look similar to the following:
Elapsed time: 4 wallclock secs (0.58 usr + 0.00 sys = 0.58 CPU)
You can also use the module to benchmark several pieces of code. For example:
use Benchmark; timethese (100, { for => <<'end_for', my $loop; for ($loop=1; $loop <= 100000; $loop++) { 1 } end_for foreach => <<'end_foreach' my $loop; foreach $loop (1..100000) { 1 } end_foreach } );
Here, we are checking the for and foreach loop constructs. As a side note, you might be interested to know that, in cases where the loop iterator is great, foreach is much less efficient than for in versions of Perl older than 5.005.
The resulting output of timethese will look something like this:
Benchmark: timing 100 iterations of for, foreach... for: 49 wallclock secs (49.07 usr + 0.01 sys = 49.08 CPU) foreach: 69 wallclock secs (68.79 usr + 0.00 sys = 68.79 CPU)
One thing to note here is that Benchmark uses the time system call to perform the actual timing, and therefore the granularity is still limited to one second. If you want higher resolution timing, you can experiment with the Time::HiRes module. Here's an example of how to use the module:
use Time::HiRes; my $start = [ Time::HiRes::gettimeofday( ) ]; ## Your code goes here my $elapsed = Time::HiRes::tv_interval( $start ); print "Elapsed time: $elapsed seconds!\n";
The gettimeofday function returns the current time in seconds and microseconds; we place these in a list, and store a reference to this list in $start. Later, after our code has run, we call tv_interval, which takes $start and calculates the difference between the original time and the current time. It returns a floating-point number indicating the number of seconds elapsed.
One caveat: the less time your code takes, the less reliable your benchmarks will be. Time::HiRes can be useful for determining how long portions of your program take to run, but do not use it if you want to compare two subroutines that each take less than one second. When comparing code, it is better to use Benchmark and have it test your subroutines over many iterations.
CPAN is absolutely wonderful. It contains a great number of highly useful Perl modules. You should take advantage of this resource because the code available on CPAN has been tested and improved by the entire Perl community. However, if you are creating applications where performance is critical, remember to benchmark code included from modules you are using in addition to your own. For example, if you only need a portion of the functionality available in a module, you may benefit by deriving your own version of the module that is tuned for your application. Most modules distributed on CPAN are available according to the same terms as Perl, which allows you to modify code without restriction for your own internal use. However, be sure to verify the licensing terms for a module before you do this, and if you believe your solution would be beneficial to others, notify the module author, and please give back to CPAN.
You should also determine whether using a module make sense. For example, a popular module is IO::File, which provides a set of functions to deal with file I/O:
use IO::File; $fh = new IO::File; if ($fh->open ("index.html")) { print <$fh>; $fh->close; }
There are advantageous to using an interface like IO::File. Unfortunately, due to module loading and method-call overhead, this code is, on the average, ten times slower than:
if (open FILE, "index.html") { print <FILE>; close FILE; }
So the bottom line is, pay very careful attention to modules that you use.
You should create lexical variables with the my function. Perl keeps track of managing memory usage for you, but it doesn't look ahead to see if you are going to use a variable in the future. In order to create a variable that you need only within a particular block of code, such as a subroutine, declare it with my. Then the memory for that variable will be reclaimed at the end of the block.
Note that despite its name, the local function doesn't localize variables in the standard sense of the term. Here is an example:
sub name { local $my_name = shift; greeting( ); } sub greeting { print "Hello $my_name, how are you!\n"; }
If you run this simple program, you can see that $my_name isn't exactly local to the name function. In fact, it is also visible in greeting. This behavior can produce unexpected results if you are not careful. Thus, most Perl developers avoid using local and use my instead for everything except global variables, file handles, and Perl's built-in global punctuation variables like $_ or $/.
What is slurping, you ask? Consider the following code:
local $/; open FILE, "large_index.html" or die "Could not open file!\n"; $large_string = <FILE>; close FILE;
Since we undefine the input record separator, one read on the file handle will slurp (or read in) the entire file. When dealing with large files, this can be highly inefficient. If what you are doing can be done a line at a time, then use a while loop to process only a line at a time:
open FILE, "large_index.html" or die "Could not open file!\n"; while (<FILE>) { # Split fields by whitespace, output as HTML table row print $q->tr( $q->td( [ split ] ) ); } close FILE;
Of course, there are situations when you cannot process a line at a time. For example, you may be looking for data that crosses line boundaries. In this case, you may fall back to slurping for small files. Try benchmarking your code to see what kind of penalty is imposed by slurping in the entire file.
If you intend to reuse arrays, especially large ones, it is more efficient to clear them out by equating them to a null list instead of undefining them. For example:
... while (<FILE>) { chomp; $count++; $some_large_array[$count] .= int ($_); } ... @some_large_array = ( ); ## Good undef @some_large_array; ## Not so good
If you undefine @some_large_array to clear it out, Perl will deallocate the space containing the data. And when you populate the array with new data, Perl will have to reallocate the necessary space again. This can slow things down.
The SelfLoader module allows you to hide functions and subroutines, so the Perl interpreter does not compile them into internal opcodes when it loads up your application, but compiles them only where there is a need to do so. This can yield great savings, especially if your program is quite large and contains many subroutines that may not all be run for any given request.
Let's look at how to convert your program to use self-loading, and then we can look at the internals of how it works. Here's a simple framework:
use SelfLoader; ## step 1: subroutine stubs sub one; sub two; ... ## your main body of code ... ## step 2: necessary/required subroutines sub one { ... } __DATA__ ## step 3: all other subroutines sub two { ... } ... __END__
It's a three-step process:
Create stubs for all the functions and subroutines in your application.
Determine which functions are used often enough that they should be loaded by default.
Take the rest of your functions and move them between the __DATA__ and __END__ tokens.
Congratulations, Perl will now load these functions only on demand!
Now, how does it actually work? The __DATA__ token has a special significance to Perl; everything after the token is available for reading through the DATA filehandle. When Perl reaches the __DATA__ token, it stops compiling, and all the subroutines defined after the token do not exist, as far as Perl is concerned.
When you call an unavailable function, SelfLoader reads in all the subroutines from the DATA filehandle, and caches them in a hash. This is a one-time process, and is performed the first time you call an unavailable function. It then checks to see if the specified function exists, and if so, will eval it within the caller's namespace. As a result, that function now exists in the caller's namespace, and any subsequent calls to that function are handled via symbol table lookups.
The costs of this process are the one time reading and parsing of the self-loaded subroutines, and a eval for each function that is invoked. Despite this overhead, the performance of large programs with many functions and subroutines can improve dramatically.
If you use many external modules in your application, you may consider using the autouse feature to delay loading them until a specific function from a module is used:
use autouse DB_File;
You have to be very careful when using this feature, since a portion of the chain of execution will shift from compile time to runtime. Also, if a module needs to execute a particular sequence of steps early on in the compile phase, using autouse can potentially break your applications.
If the modules you need behave as expected, using autouse for modules can yield a big savings when it comes time to "load" your application.
Avoid accessing the shell from your application, unless you have no other choice. Perl has equivalent functions to many Unix commands. Whenever possible, use the functions to avoid the shell overhead. For example, use the unlink function, instead of executing the external rm command:
system( "/bin/rm", $file ); ## External command unlink $file or die "Cannot remove $file: $!"; ## Internal function
It as also much safer to avoid the shell, as we saw in Chapter 8, "Security". However, there are some instances when you may get better performance using some standard external programs than you can get in Perl. If you need to find all occurrences of a certain term in a very large text file, it may be faster to use grep than performing the same task in Perl:
system( "/bin/grep", $expr, $file );
Note however, that the circumstances under which you might need to do this are rare. First, Perl must do a lot of extra work to invoke a system call, so the performance difference gained by an external command is seldom worth the overhead. Second, if you only were interested in the first match and not all the matches, then Perl gains speed because your script can exit the loop as soon as it finds a match:
my $match; open FILE, $file or die "Could not open $file: $!"; while (<FILE>) { chomp; if ( /$expr/ ) { $match = $_; last; } }
grep will always read the entire file. Third, if you find yourself needing to resort to using grep to handle text files, it likely means that the problem isn't so much with Perl as with the structure of your data. You should probably consider a different data format, such as a DBM file or a RDBMS.
Also avoid using the glob <*> notation to get a list of files in a particular directory. Perl must invoke a subshell to expand this. In addition to this being inefficient, it can also be erroneous; certain shells have an internal glob limit, and will return files only up to that limit. Note that Perl 5.6, when released, will solve these limitations by handling globs internally.
Instead, use Perl's opendir, readdir, and closedir functions. Here is an example:
@files = </usr/local/apache/htdocs/*.html>; ## Uses the shell .... $directory = "/usr/local/apache/htdocs"; ## A better solution if (opendir (HTDOCS, $directory)) { while ($file = readdir (HTDOCS)) { push (@files, "$directory/$file") if ($file =~ /\.html$/); } }
Chances are, if you find yourself stuck with a problem, someone else has encountered it elsewhere and has spent a lot of time developing a solution. And thanks to the spirit of Perl, you can likely borrow it. Throughout this book, we have referred to many modules that are available on CPAN. There are countless more. Take the time to browse through CPAN regularly to see what is available there.
You should also check out the Perl newsgroups. news:comp.lang.perl.modules is a good place to go to check in with new module announcements or to get help with particular modules. news:comp.lang.perl and news:comp.lang.perl.misc are more general newsgroups.
Finally, there are many very good books available that discuss algorithms or useful tricks and tips. The Perl Cookbook by Tom Christiansen and Nathan Torkington and Mastering Algorithms with Perl by Jon Orwant, Jarkko Hietaniemi, and John Macdonald are full of gems specifically for Perl. Of course, don't overlook books whose focus is not Perl. Programming Pearls by John Bentley, The C Programming Language by Brian Kernighan and Dennis Ritchie, and Code Complete by Steve McConnell are also all excellent references.
Regular expressions are an integral part of Perl, and we use them in many CGI applications. There are many different ways that we can improve the performance of regular expressions.
First, avoid using $&, $`, and $'. If Perl spots one of these variables in your application, or in a module that you imported, it will make a copy of the search string for possible future reference. This is highly inefficient, and can really bog down your application. You can use the Devel::SawAmpersand module, available on CPAN, to check for these variables.
Second, the following type of regular expressions are highly inefficient:
while (<FILE>) { next if (/^(?:select|update|drop|insert|alter)\b/); ... }
Instead, use the following syntax:
while (<FILE>) { next if (/^select/); next if (/^update/); ... }
Or, consider building a runtime compile pattern if you do not know what you are searching against at compile time:
@keywords = qw (select update drop insert); $code = "while (<FILE>) {\n"; foreach $keyword (@keywords) { $code .= "next if (/^$keyword/);\n"; } $code .= "}\n"; eval $code;
This will build a code snippet that is identical to the one shown above, and evaluate it on the fly. Of course, you will incur an overhead for using eval, but you will have to weigh that against the savings you will gain.
Third, consider using o modifier in expressions to compile the pattern only once. Take a look at this example:
@matches = ( ); ... while (<FILE>) { push @matches, $_ if /$query/i; } ...
Code like this is typically used to search for a string in a file. Unfortunately, this code will execute very slowly, because Perl has to compile the pattern each time through the loop. However, you can use the o modifier to ask Perl to compile the regex just once:
push @matches, $_ if /$query/io;
If the value of $query changes in your script, this won't work, since Perl will use the first compiled value. The compiled regex features introduced in Perl 5.005 address this; refer to the perlre manpage for more information.
Finally, there are often multiple ways that you can build a regular expression for any given task, but some ways are more efficient than others. If you want to learn how to write more efficient regular expressions, we highly recommend Jeffrey Friedl's Mastering Regular Expressions.
These tips are general optimization tips. You'll get a lot of mileage from some, and not so much from the others, depending on your application. Now, it's time to look at more complicated ways to optimize our CGI applications.
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