SDL_AddTimer — Add a timer which will call a callback after the specified number of milliseconds has elapsed.
#include "SDL.h"
SDL_TimerID SDL_AddTimer( |
Uint32 | interval, |
SDL_NewTimerCallback | callback, | |
void * | param) ; |
/* type definition for the "new" timer callback function */ typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);
Adds a callback function to be run after the specified
number of milliseconds has elapsed. The callback function is
passed the current timer interval and the user supplied
parameter from the SDL_AddTimer
call and returns the next timer interval. If the returned
value from the callback is the same as the one passed in, the
periodic alarm continues, otherwise a new alarm is
scheduled.
To cancel a currently running timer call SDL_RemoveTimer
with the timer ID returned
from SDL_AddTimer
.
The timer callback function may run in a different thread
than your main program, and so shouldn't call any functions
from within itself. You may always call SDL_PushEvent
, however.
The granularity of the timer is platform-dependent, but
you should count on it being at least 10 ms as this is the
most common number. This means that if you request a 16 ms
timer, your callback will run approximately 20 ms later on an
unloaded system. If you wanted to set a flag signaling a
frame update at 30 frames per second (every 33 ms), you might
set a timer for 30 ms (see example below). If you use this
function, you need to pass SDL_INIT_TIMER
to SDL_Init
.
SDL_RemoveTimer(3), SDL_PushEvent(3)
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This manual page is taken from the SDL library, licensed under GNU LGPL. |