SDL_CreateRGBSurfaceFrom — Create an SDL_Surface from pixel data
#include "SDL.h"
SDL_Surface *SDL_CreateRGBSurfaceFrom( |
void * | pixels, |
int | width, | |
int | height, | |
int | depth, | |
int | pitch, | |
Uint32 | Rmask, | |
Uint32 | Gmask, | |
Uint32 | Bmask, | |
Uint32 | Amask) ; |
Creates an SDL_Surface from the provided pixel data.
The data stored in pixels
is assumed to be of the
depth
specified in
the parameter list. The pixel data is not copied into the
SDL_Surface structure so it
should not be freed until the surface has been freed with a
called to SDL_FreeSurface
.
pitch
is the length
of each scanline in bytes.
See SDL_CreateRGBSurface
for
a more detailed description of the other parameters.
SDL_CreateRGBSurface(3), SDL_FreeSurface(3)
COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |