SDL_FreeSurface — Frees (deletes) a SDL_Surface
#include "SDL.h"
void
SDL_FreeSurface( |
SDL_Surface * | surface) ; |
Frees the resources used by a previously created
SDL_Surface. If the surface
was created using SDL_CreateRGBSurfaceFrom
then the pixel
data is not freed.
SDL_CreateRGBSurface(3) SDL_CreateRGBSurfaceFrom(3)
COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |