SDL_FillRect — This function performs a fast fill of the given rectangle with some color
#include "SDL.h"
int
SDL_FillRect( |
SDL_Surface * | dst, |
SDL_Rect * | dstrect, | |
Uint32 | color) ; |
This function performs a fast fill of the given rectangle
with color
. If
dstrect
is
NULL
, the whole surface will be
filled with color
.
The color should be a pixel of the format used by the
surface, and can be generated by the SDL_MapRGB
or SDL_MapRGBA
functions. If the color value
contains an alpha value then the destination is simply
"filled" with that alpha information, no blending takes
place.
If there is a clip rectangle set on the destination (set
via SDL_SetClipRect
) then this
function will clip based on the intersection of the clip
rectangle and the dstrect
rectangle and the
dstrect rectangle will be modified to represent the area
actually filled.
SDL_MapRGB(3), SDL_MapRGBA(3), SDL_BlitSurface(3), SDL_Rect(3)
COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |