SDL_GetMouseState — Retrieve the current state of the mouse
#include "SDL.h"
Uint8
SDL_GetMouseState( |
int * | x, |
int * | y) ; |
The current button state is returned as a button bitmask,
which can be tested using the SDL_BUTTON(X)
macros, and
x
and y
are set to the current mouse
cursor position. You can pass NULL
for either x
or y
.
SDL_PumpEvents(); if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) printf("Mouse Button 1(left) is pressed. ");
SDL_GetRelativeMouseState(3), SDL_PumpEvents(3)
COPYRIGHT |
---|
This manual page is taken from the SDL library, licensed under GNU LGPL. |