Name

SDL_GetRelativeMouseState — Retrieve the current state of the mouse

Synopsis

#include "SDL.h"
Uint8 SDL_GetRelativeMouseState( int *  x,
  int *  y);

DESCRIPTION

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the change in the mouse position since the last call to SDL_GetRelativeMouseState or since event initialization. You can pass NULL for either x or y.

SEE ALSO

SDL_GetMouseState(3)

COPYRIGHT

This manual page is taken from the SDL library, licensed under GNU LGPL.