SDL_KeyboardEvent — Keyboard event structure
typedef | struct { | |||
Uint8 |
type ; |
|||
Uint8 |
state ; |
|||
SDL_keysym |
keysym ; |
|||
} SDL_KeyboardEvent; |
type
SDL_KEYDOWN
or
SDL_KEYUP
state
SDL_PRESSED
or
SDL_RELEASED
keysym
Contains key press information
SDL_KeyboardEvent is a
member of the SDL_Event union
and is used when an event of type SDL_KEYDOWN
or SDL_KEYUP
is reported.
The type
and
state
actually report
the same information, they just use different values to do
it! A keyboard event occurs when a key is released
(type
=SDK_KEYUP
or state
=SDL_RELEASED
) and when a key is pressed
(type
=SDL_KEYDOWN
or state
=SDL_PRESSED
). The information on what key
was pressed or released is in the keysym
structure.
Note Repeating
SDL_KEYDOWN
events will occur if key repeat is enabled (seeSDL_EnableKeyRepeat
).
SDL_Event(3), SDL_keysym(3), SDL_EnableKeyRepeat(3), SDL_EnableUNICODE(3)
COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |